PROJECT DESCRIPTION

What is Motion and how to we create and control it?

INSTRUCTORS

SCHOOL SITE

LEVEL

SUBJECTS

**What is Motion and how to we create and control it?**

**How is the science of rockets the science of your every day world?**

Working in teams, you will design and build rockets powered by water and pressurized air. Using what you learn about the fundamentals of force and motion, you will design and build a fully functional rocket including: payload compartment, propulsion system, recovery system and guidance system. These words may look foreign to you now, but soon you will know them as well as any rocket scientist!

You will compete and be assessed on:

• How high your rocket goes.

• The effectiveness of guidance and recovery systems of your rocket.

• Overall creativity, aesthetic and thoughtful design of the final product.

What is Motion and how to we create and control it?

How is the science of rockets the science of your every day world?

All students will be responsible for understanding the science behind rockets. This knowledge will be assessed in several ways including:

25 % Rocket Design, Creation and Performance

25 % Two Written Assessments

25 % Final Presentation and Manual

25 % Group Participation and Time Management

Extra Credit – Talking about the project with your family

The Rocket

Rocket Manual

Rocket Scientists’ Presentation

You will work in teams of 4 teams, which will be decided on by me. You will be able to specify people who you feel like you would be productive with and people you feel like you will not be productive with. You will send those preferences to me by tonight in an email with the subject heading: “Team Preferences”. You may specify one 2 people that you feel you work especially well with and two people you do not feel like you work well with. I will not go out of my way to pair you up with friends unless you include information about why you have worked well in the past together.

The project-building phase is broken into two blocks of two weeks – four weeks of building in total. Each two-week block will require your team to complete two of the four components. At the beginning of the two-week block you will decide who is going to be working on each component and you will commit to that component in writing.

- The Rocket
- Rocket Manual
- Rocket Scientists’ Presentation

Motion, Mass, Scalars and Vectors, Units, Displacement and Distance, Speed and Velocity, The Relationship between Distance Rate and Time, Newton’s 3 Laws of Motion, Force, Inertia, Momentum, Gravity, Friction and Other Forces, Free Body Diagrams, Distance Versus Time Graphs, Acceleration, Energy, Work, Power

Space flight, Components of a Rocket, Becoming a rocket scientist

Ratios and Proportions, Percents, Fractions, Solving Algebraic Equations, Distance Rate and Time Equations, Exponents, Scientific Notation, Unit Conversions, Functions, Linear Functions, Slope, Graphing Functions

Science/Math Standard | Descriptions | Note |

MOTION | ||

8PC1. | The velocity of an object is the rate of change of its position. | Khan Videos:
1) Introduction to Vectors and Scalars 2) Calculating Average Velocity or Speed Cartoon about the difference between speed and velocity. http://www.youtube.com/watch?v=mDcaeO0WxBI&feature=related |

8PC1.a. | Students know position is defined in relation to some choice of a standard reference point and a set of reference directions. | Frames of Reference Activity:
http://www.amnh.org/learn/pd/physical_science/week2/frame_reference.html |

8PC1.b. | Students know that average speed is the total distance traveled divided by the total time elapsed and that the speed of an object along the path traveled can vary. | Khan Videos:
1) Introduction to Vectors and Scalars 2) Calculating Average Velocity or Speed |

8PC1.c | Students know how to solve problems involving distance, time, and average speed. | Khan Videos:
1)Calculating Average Velocity or Speed 2)Solving for time 3)Displacement from time and velocity |

8PC1.d | Students know the velocity of an object must be described by specifying both the direction and the speed of the object. | Khan Videos:
1) Introduction to Vectors and Scalars 2) Calculating Average Velocity or Speed |