Students in kinder, third grade, sixth grade, and high school collaborated with university researchers to learn about ants in their urban and natural environments.
Students ran a political campaign simulation and conducted extensive interviews with people from the community about societal issues so students could learn about these topics both on a macro-level and through personal experiences.
Tenth grade students created podcasts related to California state ballot propositions.
Through interviews with family members, scientists, and medical professionals, students homed in answers to the question, “What am I most likely to die of?”
In Free Your Mind: The Ultimate Escape Room, students designed escape rooms that would challenge participants’ implicit bias by incorporating content related to attitudes about age, race, gender, sexuality, and mental health in each escape room puzzle.
Students created an illustrated book that accessibly explained different economic concepts.
How can the programming of a large, complex piece of software be managed?
How do human activities affect watersheds?
Where, when, and why was this book banned?
How does our perspective change our perception of reality?