Project-Based Learning at HTH
These projects are examples of the work that is done at all of the High Tech High Schools. It is our record of what we have done and how to get there. Teachers can utilize this to display what they have done with their students, and get ideas from others teachers. Students can show their parents and friends the work that they have done, and the community can see how project based learning enables students to do and learn. Please enjoy the projects and videos.
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In 1st Grade Community Magazine, questions like “What makes up a community?” and “What is in the immediate community of our school?” are explored.

Teachers devised a project to stimulate students to think critically about their communities. They created conceptual maps of the city to communicate a message they cared about.

Why is it important to live in harmony with native species?


Does My Vote Matter introduces students to the wide array of voting systems that exist and to various measures of fairness in those systems.

How to take the most simple of all drawings…the doodle, and turn it into something more.


Fourth grade teachers designed a project for students to look at history through the lens of sports and to explore how sports build and shape communities.

In Ebola: Going Viral, our objective is to pose solutions to the Ebola outbreak in the United States by studying other infectious diseases.
Browse Projects

Kindergarten students create an inquiry-based project about the nature of play, and in the process transformed an unused piece of land into a new play area.

Students worked in groups to research and define an aspect of blood physiology, blood banking, or blood-related diseases before creating multimedia art pieces using what they had learned.

How are things different when you cross the U.S.-Mexico border and why?

Students ran a political campaign simulation and conducted extensive interviews with people from the community about societal issues so students could learn about these topics both on a macro-level and through personal experiences.

Uur students became familiar with stories of a number of creatures in crisis, thinking about the best ways inform the public and motivate action.

6th grade students set out to explore the questions surrounding disability, using video gaming as both a point of common interest and a real-world engineering and technological challenge.

In Pompeii: Scenes of Destruction, students asked “What can you learn about the values of a society from the artifacts they carry with them into exile or as they flee a natural disaster?”

Tenth grade students created podcasts related to California state ballot propositions.

In this project, students chose a “food philosophy” and kept a journal of all they ate for the eight weeks of their study. They interviewed family members about favorite recipes and their history, tried them out, and wrote a cookbook containing the best of them.